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Nepenthe Download For Pc [Crack Serial Key

Updated: Mar 19, 2020





















































About This Game You wake up with no memory. Your day is starting off great!Nepenthe is a hand-drawn RPG with a terrible sense of humor. Set in the strange world of Carithia, you play as a mysterious bald dude who lost his memory. Yes, you read that right. Meet some very polite monsters, and battle both them and your sense of self-dignity in epic bullet-hell fight scenes.Definitely not a potato in a trench coatSporting a childish hand-drawn art style, Nepenthe is sure to either make you love it at first glance, or throw your computer away. The developer of Nepenthe takes no responsibility for such actions, and recommends drinking chamomile tea. “It’s really soothing,” he says. “You should really try it one day,” he says. “What was I talking about?” He asks. There is an awkward pause.designed for non-psychopaths, mostlyWith three different endings, and countless side-quests, Nepenthe is designed for ultimate replayability. This can get quite annoying if you need to share a computer with someone else. Trust me. Almost every monster can be spared, for added challenge and less violence. They can also be killed - don’t worry, you psychopaths! If you enjoy dad-jokes or Chinese water torture, Nepenthe is for you.Nepenthe is designed for both casual and hardcore gamers alike.Explore two modes: "Adventure" or "Story," to find the play-style that best suits you."Adventure" mode is a bullet-hell extravaganza, with ever increasing difficulty as the game progresses."Story" mode's battles are easy one-click things, designed for those who just want the story, not the gameplay.Enjoy stunning hand-drawn art along the wayJoin us, as we stare into the Orb together. b4d347fde0 Title: NepentheGenre: Action, Adventure, Indie, RPGDeveloper:YitzPublisher:yours trulyFranchise:NepentheRelease Date: 17 May, 2018 Nepenthe Download For Pc [Crack Serial Key nepenthe meaning. nepenthe hotel big sur. nepenthe essential oil. nepenthe trial. nepenthe apex shiraz. nepenthe 7850. nepenthe dress code. nepenthe gardens. nepenthe villa orlando. nepenthe pinot noir. nepenthe history. nepenthe komorebi. uss nepenthe. nepenthe winery menu. nepenthe big sur. nepenthe seed. nepenthe brewing. nepenthe novel. nepenthe photos. nepenthe mythology. nepenthe restaurant big sur. nepenthe 2014 shiraz. nepenthe plant. nepenthez 2. nepenthe travel. nepenthe sacramento. nepenthe in a sentence. nepenthe in the raven. nepenthe pronunciation. nepenthes khasiana Nepenthe is a turn based RPG with influences from undertale and, if I had to guess, other RPG maker games like Suits.I bought this game at full price as a friend of mine knows the developer, and after they gave me the description of "It's a darker undertale on a shoe string budget" I had to give it a fair shake, even though I don't normally play games like this outside of LISA the painful RPG.I'll start with the positives, because this game does have a few. Namely, the soundtrack. The music in this is quite unique, with many of the tracks actually managing to send a shiver down my spine. I'm sad I don't know the names of individual tracks, otherwise I'd mention them and possibly search them out just to have on my phone to listen to. Certain fights like the two with the guards in the magistrates castle really stand out, though I think one of my personal favorites comes from a section in an underground tunnel with distorted vocals. Most of the audio in this is either stock RPG maker stuff (I recognize the damage sound from several other RPG maker games), or uses this distorted guitar that I adore, with more 'normal' music filling out the spaces between.After that we've got the comedy, this game is throwing jokes at you constantly, all of them based on the dialog or descriptions you get from stuff in the enviroment. I'll admit, a few of them did get me to chuckle, like the subtle "you abduct the teddy bear" item pick up description, or how even the enviroment might sass you a little for being too nosy. But most of the time it felt a bit more cheeky than anything, and while the humor was appreciated, I often wasn't sure what was just messing with me and what was important. I'm still not sure what that teddy bear was for, I just wanted it.Which brings me to possibly my biggest problem with the game, and probably the most subjective point. The artstyle. It's done almost entirely in coloring pencils, using simplistic, childlike designs for everything right the way through to the end. It has its own charm, I'll admit, it's certainly unique in a way, but I just really don't enjoy it for several reasons. The first being purely on taste, but the more glaring one is how difficult it can make it to identify important items, like figuring out where the rope to help someone out of a pit is, or even recognizing it is, in fact, rope. I had the same problem in Suits, but Suits had a zoomed in perspective and smaller map size, meaning the issue of figuring things out wasn't that bad. Nepenthe has a very zoomed out perspective, which means things on the world map are pretty tiny and hard to make out. In combat this isn't an issue, since that's the classic, static turn based, menu based affair. The only reason I don't think this style choice is pointless is because it is used effectively at certain points, especially during ending 2, in which the whole 'drawn on crumpled paper' aesthetic is used to convey a very desolate message.As for general game design? Most of my play time was spent going in circles. As mentioned earlier, the perspective is too zoomed out, it would have been better if the 'exploring' sections had used smaller maps, it would have cut down on travel time a bit and it would have been easier to just see what's on screen as opposed to guessing what the scribbles mean.Combat is very much Undertale inspired, with a timed attack system, and when the enemy attacks you, it's just about moving your dot around a box to dodge incoming attacks. It's fine, again, Undertale inspired, and it works well enough to get by without being boring at any point. Most of the attacks you will get hit by on your first run in with them, but most of them don't deal that much damage to you outside of one very early game enemy, who is optional, even then the dev had a great idea to allow you to simply restart from the beginning of the fight if you want to, which really cuts down on frustration from losses. As for the story? I'm not sure where I come down on it. Pacing wise, it's awful, it bounces all over the place and I was hit right out of nowhere with the ending before I had even realized I had properly begun. A good example being how you just finished talking to the tutorial character guy, only to go to town and kill a werewolf...then a few minutes later you've accidentally instigated the end of existence after talking to therapy frog about how average you are, by doing a solid for a cube dude. I'd really have to experience all three endings and think about it for a while in order to figure out what the themes are and such, but, as the game itself outright told me "you remember why you don't buy games like this". The story feels like it's trying to get something across, but what that is, I have no idea, outside of having a theme of forgetfulness and neglect, considering that Nepenthe means medicine for forgetfulness and the main character has amnesia, with other characters telling you to either forget your past life and make something new of yourself or they themselves are trying to forget things like persecution...also racism towards bald people, bald people aren't monsters, I think.Overall, Nepenthe is definitely an odd game, definitely worth looking into if you're a fan of indie RPG maker games, as it fits comfortably next to the likes of suits, hylic and so on. It was unusual, and sometimes that can be a good thing, it isn't a bad game, far from it, I know a bad game when I see one, but it's definitely an aquired taste.. Loved this game! Very thoughtful and so cool that it's handdrawn. I liked the gameplay and multiple storylines. Highly recommend if you want to try a fresh indie game!. Fun, short game.. Nepenthe is exactly as described. It is a game drawn by hand and full of dad jokes. Those things work very well in this short game. This is an RPG Maker game, but it feels far from what a player might typcially expect with that tag. There is an interesting story with 3 endings and many small things to interact with. That is to say, this feels like a full world that is worth spending time in. On top of that, there are jokes that actually made me laugh. This is a developer that cares very much about the product. I've been asked very poignant questions and been assured that improvements are on the way. It is not a perfect game, but it is fun. I would recommend getting it on sale, but I would definitely recommend getting it!. A fever dream in video game format. 10/10. Nepenthe is exactly as described. It is a game drawn by hand and full of dad jokes. Those things work very well in this short game. This is an RPG Maker game, but it feels far from what a player might typcially expect with that tag. There is an interesting story with 3 endings and many small things to interact with. That is to say, this feels like a full world that is worth spending time in. On top of that, there are jokes that actually made me laugh. This is a developer that cares very much about the product. I've been asked very poignant questions and been assured that improvements are on the way. It is not a perfect game, but it is fun. I would recommend getting it on sale, but I would definitely recommend getting it! The Nepenthe font is now free to use!: Yay.Um, yeah... if you need a hand-drawn font for a project or something, here you go: https://yitzilitt.itch.io/yitziscriptIf you use it for anything, I'd love to see what you make! You can contact me on Discord, or by using telepathy. Telepathy is preferred. That would be cool.Thanks for being awesome,Yitz. Nepenthe is out!: I am proud to say it:"IT."...I am also proud to say that Nepenthe is out for public play on Steam now! If you're reading this, you probably already know that, since it can only be read on Steam (as far as I know), but I'm saying it anyways. So yeah. Buy, play, and review Nepenthe now, or else I'll come quietly into your home at night and steal all your potatoes!. There are some things worse than death...: And hopefully Nepenthe isn't one of them!:)Um... yeah. I'm just popping in here to say thank you for all of the lovely reviews I've been getting. It's really been a pleasure seeing what you've gotten out of this weird game that I made.On that note: The best way to help me (or any developer) grow right now is by leaving honest reviews, positive or negative. I think I can fairly speak for most devs in saying that good (or exceptionally bad) reviews can help player growth in remarkable ways. It also helps me get to do things like classified: coming soon, and be taken more seriously when trying to get noticed by the press. So: leave reviews! Not just on my games, but on any game that you think could use some attention. You have no idea how much it helps.. D E E P D R E A M: So I was playing around with Google's Deepdream[deepdreamgenerator.com] software today, and out of curiosity, gave it the Nepenthe logo. This is the result: For comparison, this is the original image:Um... yeah.I have no idea why I did this.Please forgive me, for I have sinned.Amen.Yours truly,YitzPS: We're almost at 30 reviews, which is crazy! Thank you so much for all the support :3. A random essay I wrote that I'm putting here because I can: Imagine, if you will, a baked potato. It’s pretty normal as far as baked potatoes go: brown, slightly mushy, and better with salt. There is only one thing that makes this baked potato unique—it’s 30 times the size of our sun. Obviously, this presents some problems for the hungry scientist. For one thing, every portion of the potato is gravitationally pulled towards every other portion of the potato. The portions on the outside are pulled toward the center, since that is where the most potato parts lie. It quickly becomes an almost perfect sphere, any irregularities crushed to the ground. Those in the center are pulled outwards in all directions equally, resulting in no overall movement. There is thus tremendous pressure exerted on the center of the potato by its own gravitational pull. AT this point, the core is squeezed to the point where its very atoms collide, creating enormous energy. The center explodes. The explosive force of matter and energy pushes outward, balancing the gravity pushing inward. The potato reaches an uneasy equilibrium: constantly exploding and imploding at the same time; a floating ball of fire in space. We have successfully baked our potato.For the next few million years, our giant baking potato acts like a giant fusion reactor. It burns the elements in its core, producing tremendous force to counteract the constant pull of gravity. Simpler elements collide to form heaver ones, so hydrogen is the first to go. The potato eventually runs out of that, and gravity makes its move. The center compresses further, until it’s hot enough to fuse the next element up, helium. Being a potato, there isn’t much of that, and so the fusion cycle continues for a while. When it reaches iron, a strange thing happens: it isn’t fused. Iron is an incredibly stable element, and the amount of energy required to turn it into something heavier is beyond even our potato’s power. As the other elements are used up, eventually only iron is left; A perfect giant sphere of it at the very core.Something tragic and beautiful happens then. Our potato has been burning for millions of years, and it’s all about to end. The potato has no energy left. Gravity wins. It pushes inward, and this time there is no fusion to stop it. It pushes the elements, the atoms, brings even the electrons together—a single moment and that which makes up everything touches, kisses, hugs each other for the first and last time—and keeps on pushing. The core becomes a point. Just a dot, with no width or depth or space. It’s only gravity now. The gravity of a former potato thirty times the size of the sun, all in a space so small it can hardly be called a space. The outer layers of the potato are brushed away into the cosmos by the aftershock of the event, to be forgotten among the stars. Observers far away might note an explosion in deep space, then they too will turn their attention elsewhere. No one sees what’s left behind.The gravity of that single point which lies there is so intense that nothing can escape for one hundred miles away. Nothing. Not even light itself, the fastest possible thing in the universe. Think about that: a space the size of Honolulu, in which anything that enters never leaves. It was a potato once, and now it’s a hole in space itself. A black hole, if you will.Our former potato—now black hole—still has close to the same mass it started off with. It’s in a smaller area, but the stuff it was made of is still there, in some form. Occasionally, a nebula or a star may cross its path, and will be swallowed by the black hole. What made up the star will be added to what made up our potato, indistinguishable in every way. As the mass increases, so will the size of its gravitational pull. The point at which even light itself cannot escape—called the event horizon—grows larger. As for the inside—there is no way to know what is happening inside. Nothing can ever come back to tell us. All we know now is that the black hole consumes, and grows, and eats, and grows.But one day the stars will die.Nebulae will disperse.Galaxies will crumble away.The universe will grow old one day, and our black hole will still be there. Eons will pass, and nobody will be there to watch the world’s clock tick, tick, tick; Our black hole will still be there. Humanity will become a distant memory, and the concept of memory itself will be forgotten—Our black hole will still be there. It will still be there, when everything else has reached its end.H.P. Lovecraft once said that “with strange aeons even death may die,” and perhaps he was right. Black holes represent a sort of cosmic death, and black holes themselves will someday die. No one will be there to witness it, but space itself—the shifting quantum foam that softly bubbles everywhere—will take its due. At all times—even now—particles are created out of the foam, both of matter and its twin, antimatter. The two are born, then touch, then annihilate each other. This dance of death takes place all around us, every second of every day. We don’t notice it, since we don’t have to: The particles are gone as soon as they appear, leaving no net energy behind. Around a black hole however, things are different. If the particles appear near the event horizon, one may fall in, while the other escapes. The one that escapes must by definition have an incredible amount of energy, in order to flee the gravity well. Since both particles brought together produce zero net energy, the one that fell into the black hole must have negative energy. Einstein famously showed that energy can be converted to mass, so in some sense the black hole just lost mass. It shrunk.Over an unimaginable length of time, this shrinking by quantum radiation—Hawking radiation, as it is called— will become noticeable. The particles involved are among the smallest known, so for a practical eternity they have little effect. Of course, we have forever to wait. One day the last star will die, and the only source of energy left will be hawking radiation. If there is anyone left alive, they will have to live off of its power, scant though that may be.As the black hole gets smaller, the curve of the event horizon becomes more pronounced. This makes it easier for quantum particles to diverge, since the gravitational pull will be significantly different depending on how close to the horizon they are. The hawking radiation thus becomes stronger, and the black hole shrinks faster. Our black hole—once a giant potato the size of thirty suns— will die in an explosion of hawking radiation, millions of megatons flowing from an event horizon the size of a proton.Our potato will be the dying light of a black universe.Now that’s food for thought.Further reading:https://www.livescience.com/39620-how-big-is-solar-system.htmlhttps://www.aanda.org/articles/aa/pdf/2013/06/aa20920-12.pdfhttps://arxiv.org/abs/1511.08221 http://www.slate.com/blogs/quora/2013/11/12/what_would_the_death_of_a_black_hole_look_like.html PS: Wow, I'm impressed you read all that! If you liked it, well, thanks I guess :3If you're confused, good. The plan is working. MWAH HA HA HA!-Yitz. Bug Fixception: I just fixed a bug caused by a bug cause by a bug...Game development is weird, guys.It should all be good now, but if anything buggy happens, feel free to contact me.PS: we now have an official Steam rating of "Positive"!!! Thank you so much for your support and general awesomeness, it means the world to me. :). Bug Fixception: I just fixed a bug caused by a bug cause by a bug...Game development is weird, guys.It should all be good now, but if anything buggy happens, feel free to contact me.PS: we now have an official Steam rating of "Positive"!!! Thank you so much for your support and general awesomeness, it means the world to me. :)

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